FastPix for live sports

Video APIs for live sports streaming

FastPix low-latency live API delivers live sports glass to glass in 4 to 7 seconds, to your app, to social platforms, and behind a signed URL for members-only access.

Per-minute pricing, no per-seat charge. $25 in signup credits, no credit card.

LL-HLSlow latencyLive to VODsame playback ID24/7FAST channels300+CDN locations
Live sports streaming with FastPix: low-latency delivery ahead of broadcast

TRUSTED BY PRODUCT TEAMS SHIPPING VIDEO AT SCALE

Customer logoCustomer logoCustomer logoCustomer logoCustomer logoCustomer logo

Why FastPix

Complete video infrastructure for live sports streaming

Ingest, transcoding, delivery, DVR, clipping, playout and data come from one API key, billed per minute rather than per concurrent viewer.

One API, whole stack

Ingest, transcoding, delivery, DVR, clipping, playout and data all come from the same API key.

Built for scale

Multi-CDN delivery scales with the audience, so a big fixture runs on the same setup as a quiet week.

Low latency by default

Live streams reach the viewer within 4 to 7 seconds glass to glass, over LL-HLS.

Pay per minute

Billed on minutes, never on concurrent viewers, so a big crowd is good news. Docs, SDKs and engineers in Slack.

Customer story

The stream ran for eight hours without a single crash or buffer spike. We saw some viewers switch networks, others drop to low resolution, but the stream never broke.

Aditya Rana

Platform Engineer, Oceaniek Stream

Read the Oceaniek story
Aditya Rana, Platform Engineer, Oceaniek Stream

Ingest and transcoding

RTMP and SRT ingest with real-time transcoding

FastPix takes a live feed from OBS, vMix or any encoder over RTMP, RTMPS or SRT, then transcodes it and delivers HLS to any device a viewer opens.

  • SRT for an unreliable venue link, RTMP where the truck already speaks it. Guide

  • An adaptive ladder while it runs, down to 240p, so congested mobile in the stand still gets a picture. Explore

RTMP and SRT ingest with real-time transcoding from the venue encoder

Packaging and delivery

Low latency LL-HLS with multi-CDN delivery

Packaged as LL-HLS and served from more than 300 locations, so viewers see the action within 4 to 7 seconds, wherever they are.

  • Set lowLatency: true and the stream runs 4 to 7 seconds glass to glass, where cable takes 50 to 80. Explore

  • Multi-CDN from 300+ locations, so a fixture that draws a crowd is served near the people watching it. Explore

  • HLS output, so the same stream plays on phones, browsers and TVs without a separate build. Guide

Low latency LL-HLS packaging with multi-CDN delivery

DVR and catch-up

Live DVR with rewind, pause and catch-up

A time-shift buffer lets viewers pause, rewind and start from the beginning while the match is still running, then return to the live edge whenever they want.

  • Pause and rewind a live stream, then return to the live edge in one tap. Guide

  • Start from the beginning, so someone arriving late still sees the kick-off.

  • Jump back to a moment, so a goal or a wicket gets replayed without leaving the stream. Explore

Live DVR with rewind, pause and catch-up on a running stream

Instant clipping

Instant live clipping for match highlights

Clip a highlight mid-match. Mark a start and end timecode on the live stream and get a shareable asset back, without waiting for the match to end and become a VOD asset.

  • Clip while the stream is running, up to 20 minutes per clip, published as its own playback ID. Guide

  • Automatic live to VOD. The moment a broadcast ends, the match is stored as an asset. Guide

  • AI-scored clipping is in early access. Automatic moment detection is on a waitlist, not a switch you flip today.

One thing worth knowing: highlight speed is often limited by rights rather than technology. Some competitions embargo clips for hours after full time. Extraction is instant; publication is your rights holder's call.

Instant live clipping of match highlights by timecode

Player SDKs

Video player SDKs for web, mobile and smart TV

Fans watch on a phone, a laptop and the television in the same evening. One playback ID drives the player on every one of them.

  • Native SDKs for web, iOS, Android, Flutter and React Native, all reading one playback ID. Guide

  • Smart TV through the web SDK, covering Samsung Tizen and LG webOS. Guide

  • DRM playback where a rights deal needs it, with Widevine, FairPlay and PlayReady. Guide

  • Playback data from the same SDK, so quality metrics arrive without a second beacon to wire. Guide

Video player SDKs for web, mobile and smart TV

Built API first

Live streaming API and SDKs

Wire a fixture list straight into the platform. Create a stream when a fixture is announced, subscribe to webhooks so ops knows the second an uplink drops, and read concurrents live.

SERVER SDKS

CLIENT SDKS

Read the API reference
API surface
POST/v1/liveCreate a stream
POSTlive clipCut by timecode
GET/v1/live/:idStream health
POSTplayback tokensSigned JWT, RSA-2048
GETVideo Data APIConcurrents and QoE
HOOKlive.stream.activeFeed is up
HOOKlive.stream.idleUplink dropped
HOOKvideo.asset.readyArchive available
HOOKplayer eventsPlayback telemetry

Monitoring

Live stream monitoring and playback health

Operations needs to see a problem before the audience does. Ingest state, concurrent viewers and playback quality all report while the match is still running.

  • Stream health as it runs, so a failing uplink shows up in seconds rather than in complaints. Guide

  • Concurrent viewers live, read straight off the stream while the match is on. Guide

  • A webhook on every state change, active, idle or disconnected, so your dashboard reacts on its own. Guide

  • Alerts when quality slips, on startup time, rebuffering and playback errors. Guide

Live stream monitoring and playback health dashboard

Between fixtures

24/7 live stream channels with cloud playout

Cloud Playout schedules the archive into a 24/7 channel between fixtures: classic matches, condensed games, press conferences and shows, so the app is never dark when there is no live game.

  • Program by time slot. Drop a live fixture into a weekly grid and the channel cuts to the match and back.

  • SCTE-35 ad markers on linear channels, so breaks signal properly to your ad stack. Guide

  • Simulcast the channel out to YouTube, Facebook, Twitch or any RTMP endpoint. Guide

  • Schedule around a live fixture so the channel and the match run off one library. Guide

Channels are configured with our team around your fixture calendar and your ad stack. Live streaming, clipping and the archive are self-serve from a free account today.

24/7 live stream channels with cloud playout

How it comes together

Build a live sports streaming platform like ESPN or Hotstar

Five steps between a camera at the ground and a channel that never goes dark.

01

Get the feed in

Point OBS, vMix or a hardware encoder at FastPix over RTMP, RTMPS or SRT.

Guide
02

Package and deliver it

LL-HLS packaging out over multi-CDN, so the action reaches every screen quickly.

Guide
03

Let viewers catch up

A time-shift buffer for pause, rewind and starting the match from the beginning.

Guide
04

Cut highlights mid-match

Mark a timecode range on the running stream and publish the clip straight away.

Guide
05

Keep the channel on

Schedule the archive into a 24/7 linear channel for the days with no fixture.

Guide

Streaming a conference or a one-off event instead? See live events. Building a full OTT catalogue? See entertainment and OTT.

Bring us your next fixture

Give us a real feed and a real fixture. In 30 minutes we will take the uplink, put it out over LL-HLS, cut a clip mid-stream and schedule the archive into a channel.

· 30 minutes· Your feed, live· Engineers welcome
Talk to us

Prefer to try it yourself? Start free with $25 in credits

Common questions

Live streaming questions, answered.

  • How low is the latency, really?

    4 to 7 seconds glass to glass with low latency enabled, over LL-HLS. For context, the 2024 Phenix Super Bowl study measured cable at 50 to 80 seconds and major streaming services between 29 and 55. Your stream reaches fans ahead of the broadcast, which is what prevents the spoiler problem. If you need sub-second for in-play betting, that is a different category of product and FastPix is not it.
  • Can I enforce territorial blackouts?

    Not today. Playback restriction covers domain allow and deny lists, plus rules for the browser or app making the request. There is no country, region or IP-level restriction, so in-market blackouts and territorial rights windows cannot be enforced at the platform layer. If your rights deal requires geo-enforcement, raise it with us before you build.
  • Do you support multi-angle or multi-camera?

    No. A stream is a single feed. Multiple angles means multiple streams, switched in your own application or in production before the uplink.
  • How fast can I get a highlight out?

    Mark a start and end timecode against the running stream and the clip is produced as its own playback ID, up to 20 minutes long, without waiting for full time. AI-scored automatic moment detection exists but is in early access rather than generally available.

Pricing

Live streaming and OTT platform pricing

Per minute, not per concurrent viewer. Sports concurrency spikes violently at kickoff and at the final over, so per-minute billing means a viral fixture does not arrive as a surprise invoice. See full pricing.

ENCODING

Pay per minute encoded

$0.0267/min 1080p Pro

Per-title ABR encoding across H.264.

Up to 720p Pro$0.0213 / min
Up to 1080p Pro$0.0267 / min
1440p (2k) Pro$0.0427 / min
2160p (4k) Pro$0.0855 / min

STREAMING

Pay per minute streamed

$0.00067/min 1080p Pro

Multi-CDN delivery from 300+ POPs.

Up to 720p Pro$0.00054 / min
Up to 1080p Pro$0.00067 / min
1440p (2k) Pro$0.00108 / min
2160p (4k) Pro$0.00217 / min

STORAGE

Pay per minute stored

$0.00268/min 1080p Pro

Assets stored and CDN caching, lifecycle handled.

Up to 720p Pro$0.00215 / min
Up to 1080p Pro$0.00268 / min
1440p (2k) Pro$0.00430 / min
2160p (4k) Pro$0.00860 / min