Pricing

video analytics pricing: per-view, 56 dimensions deep

FastPix Video Data is a standalone analytics product priced per session play. Free allowance gives 100,000 recurring monthly plays.

Plans

Video Data plan tiers

Free

$0/month

Free to start and grow

  • 100K data views/month, free
  • Multi-Metric Overview Dashboard, View Logs, Error Logs
  • Multi-Filter Analysis Dashboard
  • Passable & Custom Metadata Dimensions
  • Two filtering levels
  • 30 days data retention

Growth Plan

Best Value
$299/month

For fast-growing firms

  • 1 Million views every month
  • Additional views $0.50 / 1,000 views
  • Everything in Free, plus customization and data transfer APIs
  • Full APIs and SDKs to build custom dashboards
  • 100 days data retention

Enterprise

Custom

For large companies

  • Beta features and collaboration
  • Deeper volume discounts
  • Consulting + named-account support

FAQ

Video Data pricing FAQ

  • How much does Analytics cost?

    FastPix Video Data is priced per session play. The Free plan covers 100,000 session plays per month, recurring (not trial-shaped). The Growth Plan adds 1 million session plays per month for $299/month plus $0.50 per additional 1,000 plays. Enterprise is custom-priced for higher volume.
  • What counts as a view in FastPix Video Data?

    One session play. A session play is a unique viewer-session against your video, captured by the Video Data SDK at startup. The Free allowance covers 100,000 session plays per month, recurring (not trial-shaped).
  • Is FastPix Video Data tied to FastPix VOD?

    No. Video Data is a standalone analytics product. You can collect QoE data on any video player via the Video Data SDKs — FastPix Player, Video.js, HLS.js, Shaka, ExoPlayer, AVPlayer, Media3, dash.js, React Native, Better Player.
  • How many dimensions does Video Data capture?

    56 per session play. Includes startup time, rebuffer ratio, exits before video start, ABR adaptation events, regional CDN attribution, device class, network type, geography, custom passable dimensions, and player-state transitions.