FastPix C# SDK
Learn how to use FastPix C# SDK to build video apps with media upload, live stream, and playback.
The FastPix C# SDK is a strongly typed .NET client for the FastPix video API. From any .NET 8 application you can upload and manage videos, run live streams and simulcasts, create and secure playback IDs, manage playlists and signing keys, pull video analytics, and use in-video AI features. It works with ASP.NET Core, console, and worker apps.
Find more in the SDK reference
For all methods, runnable examples, and advanced usage, see the FastPix C# SDK on GitHub.
Before you begin
Make sure you have:
- .NET 8.0 or later
- The .NET CLI
- Internet access
- A FastPix account
- A FastPix Access Token and Secret Key, generated from the FastPix Dashboard. See Activate your account.
FastPix uses HTTP Basic Authentication. The SDK maps your credentials as follows:
Security: Never commit your Access Token or Secret Key to source control. Use environment variables or a secure credential-management system.
Follow the steps below in order, and do not skip the verification steps. If the SDK does not install, the project does not build, or authentication fails, resolve that issue before making an API request.
Check your .NET version
The output must be 8.0 or later, for example 8.0.414. You can also list the installed SDKs:
If .NET 8 or later is not installed, install a supported .NET SDK before continuing.
Create a .NET project
Create a new console application:
Verify that the project builds before installing the SDK:
You should see Build succeeded. If the build fails, resolve the .NET project issue before continuing.
Install the FastPix SDK
Install the FastPix SDK from NuGet:
The SDK is added to your project as a NuGet dependency. Confirm the package:
You should see an entry for Fastpix and the installed version.
Verify the SDK installation
Confirm that your application can import and initialize the SDK. Replace the contents of Program.cs with:
Run it:
The expected output is FastPix SDK initialized successfully. This verifies that .NET is installed, the project builds, the Fastpix package is installed, the namespaces are available, and the FastpixSDK client can be initialized. The placeholder credentials mean this does not make an API request.
Configure authentication
FastPix uses HTTP Basic Authentication, where Username is your Access Token and Password is your Secret Key. For local development, set these as environment variables so they stay out of your source code:
Verify that your credentials are set
Check that both variables are set without printing their values:
Both should report as set. If either is missing, set the corresponding environment variable before continuing.
Initialize the FastPix client
Update Program.cs to read the credentials from the environment:
Run it:
The expected output is FastPix client initialized successfully. Initializing the SDK does not make an API request. The SDK contacts the FastPix API only when you call an operation such as CreateMediaAsync.
Make your first API request
The simplest way to verify the integration is to create a media asset from a publicly accessible video URL. FastPix provides a sample video at https://static.fastpix.com/fp-sample-video.mp4.
Replace Program.cs with:
Run it:
A successful request returns information about the newly created media asset, similar to:
The exact fields depend on the API response and the installed SDK version.
Capture the media ID
The create-media response contains the unique ID assigned to the media asset, at data.id:
Save this value for later operations:
A media_id is not the same as a playback_id. They identify different resources and are used for different operations.
Verify the integration
A successful create-media request confirms that .NET is installed and supported, the project builds, the Fastpix package is installed, your credentials are configured, the client can authenticate, and FastPix returns a media ID.
Creating media is usually the first step in a FastPix on-demand workflow: you create the media, wait until processing finishes, then create a playback ID to play it. The initial SDK integration is now complete.
Resources, error handling, and reference
The SDK is generated from the FastPix API specification, so the complete and always-current reference lives in the repo and the API docs:
- All resources, operations, error handling, retries, server selection, and custom HTTP clients: the FastPix C# SDK on GitHub, with runnable code in the examples directory.
- Media (upload, manage, playback, playlists, signing keys, DRM): Video on Demand API.
- Live (streams, simulcasts, live playback): Live Stream API.
- Video Data (metrics, views, dimensions, errors): Video Data API.
- In-video AI (summaries, chapters, named entities, moderation): In-Video AI.
Frequently asked questions
What is the difference between the FastPix C# SDK and the REST API?
The SDK is a strongly typed .NET wrapper around the same FastPix REST API. It handles authentication, request serialization, and response parsing for you, so you call methods like await sdk.InputVideo.CreateMediaAsync(req) instead of building raw HTTP requests. Anything the SDK does, you can also do by calling the REST API directly. See Make your first API request.
How do I install the FastPix C# SDK?
Add the NuGet package with dotnet add package Fastpix, or Install-Package Fastpix in the Visual Studio Package Manager Console. See Install the FastPix SDK.
How do I authenticate the SDK?
FastPix uses HTTP Basic Authentication. Pass your Access Token as the Username and your Secret Key as the Password in Security when constructing FastpixSDK. See Initialize the FastPix client.
How do I upload a video in C#?
Create media from a URL or a direct upload through the input-video resource on the client, for example await sdk.InputVideo.CreateMediaAsync(req). See Make your first API request.
What is the maximum video file size I can upload with C#?
FastPix uploads are not limited by your .NET process memory. When you pull from a URL, FastPix fetches the file directly, and when you upload from a device, the SDK gives you a signed URL that the file goes to directly, so the bytes never pass through your .NET application. Large multi-gigabyte files upload without extra configuration. See the Video on Demand API.
How do I start a live stream?
Use the Live API resources to create and manage streams, simulcasts, and live playback IDs. See the SDK reference on GitHub and the Live Stream API.
How do I create a secure playback ID?
Generate playback IDs and manage signing keys and DRM configurations through the Media API resources. See the SDK reference on GitHub and the Video on Demand API.
How do I keep a video private or stop it from being downloaded?
Create the media with a private access policy, then generate a signed playback ID so only holders of a valid token can play it. For stronger protection, enable DRM on the playback ID. You revoke access by deleting the playback ID. Handle all of this through the Media API resources. See the Video on Demand API.
How do I get video analytics and metrics in C#?
The Video Data API exposes metrics, views, dimensions, and errors for quality-of-experience monitoring. See the Video Data API.
How do I handle API errors?
Catch FastpixException, the base class for HTTP error responses, which exposes the request, response, status code, and body. See the SDK reference on GitHub for the error types each operation can throw.
How do I configure automatic retries?
Pass a RetryConfig per call or when constructing the SDK to control the backoff strategy. See the SDK reference on GitHub.
How do I use a custom HttpClient, proxy, or timeout?
Provide your own IFastpixHttpClient implementation, with custom headers, message handlers, timeouts, or connection pooling, or use the SDK’s built-in request hooks. See the SDK reference on GitHub.
Which .NET versions are supported?
.NET 8.0 and later. See Before you begin.
What’s next
Want to go further? Browse runnable, end-to-end samples for the FastPix C# SDK in the examples folder of the GitHub repository.
Release notes
For a complete history of releases, improvements, and fixes, see the FastPix C# SDK CHANGELOG on GitHub.